

Unfortunately due to the pressures of wo rk, I need a quick result and have quickly hit a wall in VW as I don't recognise the commands or tools compared with Sketch up.
#Sketchup online 3d text how to
Is there any nice, simple video on how to build a basic house form on VW 2018 fundamentals? You know, simple pitched roofs, blocks, floors, etc.? If we can get this in hand, I may then understand more of the tech jargon mentioned above! Extrude is about all i can use and have made a couple of wire frame boxes for my building but cant even manage to put a pitched roof on it never mind what I'd like to do!

Unfortunately due to the pressures of work, I need a quick result and have quickly hit a wall in VW as I don't recognise the commands or tools compared with Sketch up. It seems we have to go back to stage zero and learn how to build the most basic 3d models (which I'm trying to do right now, hence this post) in VW. Having read the interesting discussion above, I can see it's not as simple as I'd hoped! That said we have VW 2018 for all 2d bread & butter drawing work, and are aware we are probably missing a trick and should use VW for model building to get our money's worth form the licence fee we pay, and could get a much better model as a result. We don't get too deep into the modelling as leave the detail to be added on PS as an image. We are small architect company who are in a similar situation as have used Sketch up for a number of years to produce quick models that we export as favoured scenes and export to photoshop to be rendered manually.

It's probably a conceptual ambition to work this way.and questionable as to whether it would be practicable.but it would be really good to get others thoughts and ideas on the matter. Using solids we can extract polygons (via the inner boundary - paint bucket) which we can then use to 'create objects from shapes' to walls, slabs etc. I'm interested in a continuous pathway in VW from concept solid modelling through to VW objects then (obviously) tech drawings. But of course we produce solids this way and textures will be applied to the whole solid - not a face.so that's a fundamental difference/shortcoming. So far the push/pull with sub face is as close as I'm getting to a SU like experience. I'm investigating equivalent workflows in VW. I can see the attraction with SU.it's incredibly fast and the ability to apply a texture by face is very powerful. We're trying to nudge them across to VW for the whole lot. In Australia a lot of VW architects are using SU for their conceptual modelling then VW for 2D drafting. Thank you Zoomer et al., your answers help a lot.good to know there's really no way to improve the SU-VW transfer and the limitations are essentially with SU. I think I rather should clean up my Bricscad UI instead.īut from all Apps I use that stated that you can do the same as in Sketchup,Īlthough workflow is different, I think Shape comes nearest to SketchUpīut would be even better if it would better follow some common OS and CAD standards.
#Sketchup online 3d text full
Used to many Full Bricscad Features like Structure Manger so that I can't live I would prefer modeling in Shape for the clean UI, but meanwhile I got so It is even fun for me now, although quite different. Meanwhile I am fit enough in Bricscad's or Shape's Direct Modeling. Shape, I like their reduced simple Solid Objects in Resource Library. (As long as you avoid any curved geometry)īut Why creates old fashioned legacy VW Floor Objects instead of Slabs ? In VW but produces some interesting results. Which needs some pre organization in SU and some post organization Either by Mesh, that you canįorce to Solids (by force), or by Architecture elements. So DWG doesn't make much sense into Bricscad.īut SKP Import into VW is interesting.
#Sketchup online 3d text free
It has even DWG but that doesn't better with the Mesh Geometry.Īlthough I think it does a great job to fix to cm units even I drew by free hand. To the one sitting in front of the SketchUp Monitor I think you are right, many problems in SketchUp may be related
